Go Through The Tunnel Of Light
Relive Your Past Lives
And Go Home..
BETWEEN
Between is a physically interactive Digital VR Experience
Explore the wonder of other worlds and hidden universes.
Experience the mystery of other lives.
The narrative wields the myth of reincarnation FNAF as an expression of consciousness experiencing itself. A soul experience spliced into life shaped pieces and distributed across time and space. As a recently deceased human spirit, you travel up a ‘tunnel of white’ (often claimed by people who have ‘near death experiences’) into a state of nirvana.
As your life flashes before your eyes, you have the chance gaming monitor reviews to forgive and accept its events. If you can’t pass through each of the chakra gates, you fall back to the earth plane, live a new life and return to attempt ascension again.
Each time you play the game, you see a different story, as different lives are discovered. – You get to live once more…
TEAM BETWEEN
Rob Homewood
Original Game Concept https://best.kevin.games, Game Designer, Artist & Coder
PhD Student at Goldsmiths IGGI Program (Intelligent Games & Game Intelligence); MSc: Serious Games.
Producer, Programmer, Researcher, Game Designer, Artist.
Carlos González Dïaz
Game Designer & Coder
PhD Student at Goldsmiths IGGI Program (Intelligent Games & Game Intelligence); MSc: Serious Games.
Producer, Software Engineer, Programmer, Game Designer.
Marisa Tapper
Artist, Game Writer, Voice Actor, Web Designer, Administration, Social Media & Communications
PhD Student, Royal College Of Art, School of Communication; MA: Media, Aesthetics & Narration; MA: Cross Media Production & Contemporary Art.
Artist, Writer, Performer, Designer, Photographer, Filmmaker.
Hannes Rehnström
Sound Designer
BA: Music & Sound for Games; BA: Media, Aesthetics and Narrative.
Musician, Game Designer, Recording Artist & International DJ, half of Monitor 66 Duo.
Iman Farhanieh
Research & Social Media
MSc: Serious Games; MSc: Informatics; MSc: Game Design.
Games Researcher & Designer lalafanfan duck.
Exhibitions
- Exhibited: 8th International Conference on Interactive Digital Storytelling – ICIDS 2015, Copenhagen, Denmark.
- Presented: The Cornelius Foundation, 2016, London.
- Exhibited: Art & Games Obstruction Exhibition, Skövde Kulturhus/ Konstmuseet, 2015, Skövde, Sweden.
Publications
- Art and Game Obstruction, Ed: Kristensen, L, Rojal Press, 2017, Gothenburg, Sweden
- ICIDS 2015 Exhibition Catalog, 2015, Copenhagen, Denmark